Natalie Spitzel
Natalie Spitzel
3D Environment/Prop Artist @ Iridium Studios
Redmond, United States

Summary

3D Environment and Prop Artist @ Iridium Studios. Skilled in 3D modeling/sculpting, environment creation/set dressing, and texturing. Engine experience with both Unreal and Unity. Art and design professional with a Master of Fine Arts (M.F.A.) degree focused in Digital Art from DigiPen Institute of Technology.

Resume PDF

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Skills

Art DirectionEnvironment Modeling3D ModelingPBR TexturingEnvironment DesignHard Surface ModelingProp ModelingFoliageGame DevelopmentTexturingConcept ArtConcept DesignDigital PaintingIllustrationMarketing IllustrationCharacter Design

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
InDesign
InDesign
Premiere
Premiere
SpeedTree
SpeedTree
Procreate
Procreate
Substance Alchemist
Substance Alchemist

Productions

  • Thumbnail
    • Mobile Game
      SurvivalZ
    • Year
      2021
    • Role
      3D Prop/Environment Artist
    • Company
      Ember Entertainment

Experience

  • 3D Environment Artist at Iridium Studios
    Los Angeles, United States of America
    September 2020 - Present

  • 3D Prop/Environment Artist at Ember Entertainment
    Seattle, WA, United States of America
    February 2020 - April 2020

    Created Props and Environments for an upcoming mobile title

    (unannounced) Responsibilities included: 3D modeling of props and

    environment assets, Texturing with Vertex Chameleon, Creating Prefabs

    inside of Unity, Set dressing and level design.